Vulkan Programming Guide - John M Kessenich
Cod EAN 9780134464541
Preț
360,37 lei
400,41 lei
−10%
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Vulkan Programming Guide - John M Kessenich
În stoc
360,37 leiCel mai mic preț înainte
400,41 lei
Istoricul prețului
| Perioada | Cel mai mic | Cel mai mare | Prețul mediu | Scăderi |
|---|---|---|---|---|
| De când îl urmărim (24 de zile) | 298,98 lei | 360,37 lei | 337 lei | 1 |
Vezi schimbările de preț
| Din data | Cel mai mic preț |
|---|---|
| 2 noiembrie 2026 | 360,37 lei |
| 22 octombrie 2026 | 336,35 lei |
| 20 octombrie 2026 | 298,98 lei |
| 13 octombrie 2026 | 336,35 lei |
Descriere
The Definitive Vulkan (TM) Developer's Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics \n \n \n \n The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan (TM) Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. \n \n \n \n Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan's uniqueness and its exceptional power. \n \n \n \n You'll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer's responsibility. \n \n \n \n Vulkan (TM) Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you're upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you're looking for. \n \n \n \n Coverage includes \n \n \n \n Extensively tested code examples to demonstrate Vulkan's capabilities and show how it differs from OpenGL \n Expert guidance on getting started and working with Vulkan's new memory system \n Thorough discussion of queues, commands, moving data, and presentation \n
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